Features Page

Reunion Changes Core Features Small Features
Emerald Flyff Features
This page will elaborate on some of the unique features that you can find when playing Emerald Flyff.
To read more about other small systems within the server, please refer to the 'Small Features' section.

As a concept Emerald Flyff has always been an experimental approach to flyff where we simply try to let our creative freedom within the game flow and bring them together in a unique concept.

Boss Mechanics
Emerald Flyff is one of the first servers that conceptualized a generic system that allows for monsters & bosses to cast special attacks.
These special attacks often land in specific shaped areas and detonate after a set delay, these are often referred to as 'Patterns' due to their shapes.

While in the current day, many other servers have improved upon this concept and have more advanced mechanics. We opted for nostalgia sake to keep the original mechanics of the Emerald Flyff bosses! That said, visual improvements & code updates to hit registration were done to make the mechanics modernized and upgrade their gameplay impact.

Dungeon Energy
Most flyff servers use one of two systems for restricting how many dungeons a player can run. Usually this is done through Cooldowns or Daily Entries. While these are proven methods, within Emerald Flyff we wanted to experiment with a different concept. Which is the Dungeon Energy Concept.

Dungeon Energy is a singular resource that players have that slowly recovers during the day (even if offline), every dungeon has its own attached energy cost. It's up to the player to decide how they distribute their energy based on the needs of the economy or their personal needs.

Additional energy can be obtained through potions that are awarded by doing in-game activities such as the World Bosses or PvP modes.

Class Changes
Classes in Emerald Flyff have received a few touch ups or adjustments that are different from the original concepts. While they are not groundbreakingly different, here is a quick list to get you up to speed.

  • Most skills are renamed with new icons, but often work relatively similar to OG skills
  • Knights can use 1H Axe + Shield for slow but AoE auto attacks, or choose 2-H Swords for faster Crit DPS
  • Ringmasters, Psykeepers and Elementors have the ability to do magic-auto attacks with their weapons
  • Ringmasters have received a few new skills to allow for self-sustained leveling and farming
  • Rangers have a new off-hand weapon called 'Quivers' that they can equip to get special effects on their attacks

New UI Theme
Emerald Flyff features a new and unique wood brown & fantasy green styled UI theme with a new taskbar set up and various new windows.
Please note that the EXP bar is the large yellow bar at the bottom of the taskbar and is no longer located in the status menu.

The renewed character (H) screen shows a full list of all the relevant stats for your character, from defensive to offensive.

The theme also includes a variety of new windows for crafting, factions and more.

PvP Modes
Emerald Flyff features 4 unique PvP modes in addition to the default Guild Siege mode. Listed below:
  • Free For All mode with limited lives.
  • Team Deathmatch mode where 4 teams compete to reach a point goal the fastest with unlimited lives.
  • Faction Battlegrounds, a drop-in/drop-out open world PK area that opens at scheduled times for 1 hour, players fight together with their faction members against their opposion faction. Has mixed PvE and PvP objectives.
  • [New in 2025] Control, where 5 teams compete over 8 control points called 'Crystals'. Holding crystals earns your team points while killing enemies earns you personal points. Work together as a team to hold as many crystals!
Each of these PvP modes run on a set schedule that will be available on the discord.

Crafting & Disenchanting
During your progression in Emerald Flyff you will be introduced to Crafting & Disenchanting as a core feature to help you through progression.
Many items can be disenchanted into materials that will be relevant to craft other items, and various gears in addition to being dropped can also be crafted using materials.

Certain items are craft-only, while others can be dropped and crafted, in other cases it is a combination where you need to drop a recipe item to then craft the full version of the item.
It is highly recommended to get familiar with the system and plan around what you will need to craft.

Weapon Modifications
In Emerald Flyff the Diamond & Jewel Setting feature has been updated/replaced with the Weapon Modification System. Which includes the following changes:

  • Modifications when slotted have a 100% success rate to be placed.
  • Weapons are limited to 3 modifications.
  • Each modification can only be slotted once, duplicates cannot be stacked.
  • Modifications offer a wide variety of stats, allowing players to create unique builds for their weapons.

Faction System
Emerald Flyff features a unqiue faction system where players are divided between Raiders and Guardians. A faction will be assigned automatically when your character is created (swapping is possible but costly) and players can earn reputation to level up their faction level.

Earning reputation is done through various faction related activities like participating in the PvPvE Faction Battlegrounds and completing quests from faction NPCs.

As your faction level increases you gain access to new passive buffs and purchaseable temporary buffs to improve your stats.
Additionally a permanent tug of war between both factions exists that can be swayed in your favor as you gain reputation. This tug of war grants everyone in the server stats based on if their faction is winning or losing, the stats change based on how much the difference in points it.
An overview of the faction tug of war can be seen on the website aswell here.